November 6, 2023

Long time, no see

 Well, it has been a while I haven't posted anything here. Meanwhile:

  • I have ported an ActionScript-Flash based game to Nintendo Switch!. It is a precise platformer adventure game. It is a very time sensitive game so the port should work exactly the same as the original or you won't be able to pass some of the levels. This super precise time sensitive requirement created so many problems when porting the platformer part of the game. There was also the adventure side of the game which has several Flash based animations and sequences. I had created same animations in Unity with video files (mp4). It sounds quite hacky but it worked like a charm. But I have to write some tools to manage these animations (video files). There are many details to talk about, maybe I will take a video or write a post about it later.

If you like platformers with a thrilling story and leaderboards Buy & Play: A Night at the Races 

  • I have developed many hypercasual-casual mobile games to make for a living. In the end it burned me out! ✌😎

If you are into mobile gaming, play them here. Android, Iphone

  • I'm developing a VR Action Shooting game for Quest 2. I haven't uploaded new videos but some outdated prototype demo looks like this. Stay tuned for the final version, it will be a nice game for VR. 


 

June 24, 2021

MicroBots - GMTK Game Jam 2021


This is our entry for GMTK Game Jam 2021 
It has been a long 48 hours with very few sleeping and lots of coding. It has ranked 512th out of 5808 games. 

Play right here, right now:


February 1, 2021

Projekt Dune - GGJ 2021

 


Yes, the time has come again. Projekt Dune is our entry for Global Game Jam 2021. 

Play it now, play it today:

June 8, 2020

Polyfun Games



Yo! yo! I'm developing/trying some hypercasual shit with a group of 4 nomads.

Check us out at: polyfungames.com

October 28, 2019

January 27, 2019

February 23, 2018

Tile Based A* (A star) implementation in Unity


As the title says, "Tile based A* implementation in Unity". You can play with the simulation and get the source code as well, project is hosted on itch.io: