Well, it has been a while I haven't posted anything here. Meanwhile:
- I have ported an ActionScript-Flash based game to Nintendo Switch!. It is a precise platformer adventure game. It is a very time sensitive game so the port should work exactly the same as the original or you won't be able to pass some of the levels. This super precise time sensitive requirement created so many problems when porting the platformer part of the game. There was also the adventure side of the game which has several Flash based animations and sequences. I had created same animations in Unity with video files (mp4). It sounds quite hacky but it worked like a charm. But I have to write some tools to manage these animations (video files). There are many details to talk about, maybe I will take a video or write a post about it later.
If you like platformers with a thrilling story and leaderboards Buy & Play: A Night at the Races
- I have developed many hypercasual-casual mobile games to make for a living. In the end it burned me out! ✌😎
- I'm developing a VR Action Shooting game for Quest 2. I haven't uploaded new videos but some outdated prototype demo looks like this. Stay tuned for the final version, it will be a nice game for VR.