October 28, 2019

January 27, 2019

February 23, 2018

Tile Based A* (A star) implementation in Unity

As the title says, "Tile based A* implementation in Unity". You can play with the simulation and get the source code as well, project is hosted on itch.io:

September 26, 2016

Super Defender Box

Making a small retro shooter game in new retro wave style. Updating it time to time. I will release it on all game portals (as always) when it is done. Currently its is only on itch.io. Try:

August 3, 2016

Twisted Laser

Twisted Laser is a game I did in GGJ 2016 and it was bugging me for a long time to make a final release. 8 months passed, I added new levels to the game when I had the chance and fixed some bugs.

Its a small retro mirror-laser puzzle game. Check it out: Twisted Laser

January 12, 2016

March 12, 2015

First Shadertoy

Graphics programming always seemed the magic dark side of game programming to me. It was a must to learn it in 90's to make a decent game but thanks to Unity and other game engines you no longer need to know the details. But it is still very cool to understand and code some shaders isn't it? I wanted to give it a try. I understood some theory behind it and to quickly get my hands on, I tried one of the browser shader tools, like the Shadertoy.

I made good old plasma effect with it:

But I realized trial and error is not the path to learn GLSL. Better to learn it with some OpenGL background. Since with the new OpenGL you have to write some shaders to display something. So I found this, this and this to check on. Lets see what will happen ;)