November 6, 2023

Long time, no see

 Well, it has been a while I haven't posted anything here. Meanwhile:

  • I have ported an ActionScript-Flash based game to Nintendo Switch!. It is a precise platformer adventure game. It is a very time sensitive game so the port should work exactly the same as the original or you won't be able to pass some of the levels. This super precise time sensitive requirement created so many problems when porting the platformer part of the game. There was also the adventure side of the game which has several Flash based animations and sequences. I had created same animations in Unity with video files (mp4). It sounds quite hacky but it worked like a charm. But I have to write some tools to manage these animations (video files). There are many details to talk about, maybe I will take a video or write a post about it later.

If you like platformers with a thrilling story and leaderboards Buy & Play: A Night at the Races 

  • I have developed many hypercasual-casual mobile games to make for a living. In the end it burned me out! ✌😎

If you are into mobile gaming, play them here. Android, Iphone

  • I'm developing a VR Action Shooting game for Quest 2. I haven't uploaded new videos but some outdated prototype demo looks like this. Stay tuned for the final version, it will be a nice game for VR. 


 

June 24, 2021

MicroBots - GMTK Game Jam 2021


This is our entry for GMTK Game Jam 2021 
It has been a long 48 hours with very few sleeping and lots of coding. It has ranked 512th out of 5808 games. 

Play right here, right now:


February 1, 2021

Projekt Dune - GGJ 2021

 


Yes, the time has come again. Projekt Dune is our entry for Global Game Jam 2021. 

Play it now, play it today:

June 8, 2020

Polyfun Games



Yo! yo! I'm developing/trying some hypercasual shit with a group of 4 nomads.

Check us out at: polyfungames.com

October 28, 2019

Fresh new game! Super Retro Chase

You can play right here, right now. Its released today. 



Or you can check it on its own page

January 27, 2019

February 23, 2018

Tile Based A* (A star) implementation in Unity


As the title says, "Tile based A* implementation in Unity". You can play with the simulation and get the source code as well, project is hosted on itch.io:

September 26, 2016

Super Defender Box



Making a small retro shooter game in new retro wave style. Updating it time to time. I will release it on all game portals (as always) when it is done. Currently its is only on itch.io. Try:




August 3, 2016

Twisted Laser



Twisted Laser is a game I did in GGJ 2016 and it was bugging me for a long time to make a final release. 8 months passed, I added new levels to the game when I had the chance and fixed some bugs.

Its a small retro mirror-laser puzzle game. Check it out: Twisted Laser

January 12, 2016

March 12, 2015

First Shadertoy

Graphics programming always seemed the magic dark side of game programming to me. It was a must to learn it in 90's to make a decent game but thanks to Unity and other game engines you no longer need to know the details. But it is still very cool to understand and code some shaders isn't it? I wanted to give it a try. I understood some theory behind it and to quickly get my hands on, I tried one of the browser shader tools, like the Shadertoy.

I made good old plasma effect with it:



But I realized trial and error is not the path to learn GLSL. Better to learn it with some OpenGL background. Since with the new OpenGL you have to write some shaders to display something. So I found this, this and this to check on. Lets see what will happen ;)

February 24, 2015

Hello World




Here is my first message for InsertCoin. InsertCoin is a game development blog. I decided to make a blog of my experimental hobby games and programs. You may find game projects on the right column "Games". Hopefully there will be 1 game per month. And you may check my profile on various game portals on the right column. They are awesome game portals by the way, I strongly recommend them whether you are developer, player or both.